Wednesday, April 29, 2015

Final Project Draft

Demons in Sengoku Castle <<< download game here!

arrow key = move
space = shoot

Blog Post 8: Final Project

Demons of Sengoku Castle <<< click for game!


Arrows keys = Move
Space = throw weapon





The game play is similar to the game Eva I made earlier in the blog, which is flat 2D puzzle action game. The player will control the main character, which is the ninja. The goal of the game is to get to the boss and to defeat him. The setting of the game is in a castle. I will build more levels so players can travel through the castle and fight the different enemies available. The ninja, or main character, travels through the room to get to the door to continue towards the next level. While traveling through the room, the ninja needs to defeat the enemies. What changes in this game is that I will add a sword so the ninja can use as a weapon as well as a talisman. Additional things I will add are the enemy. Currently, I only have the green goblin; I want to make ghosts and demons so that the ninja can only use certain weapons to defeat certain enemy. I still suffer from not knowing how to program in Gamemaker. Some of these things are switching weapons, switching characters so players can choose between different versions of ninjas. Other thing that I still have problems with Gamemaker is the programming area. For instance, when I try to use “space” to shoot my weapon, the weapon comes out with a drag image behind it. Another programming problem is to use the step process. For example, I do not know or understand how to set my character back to the beginning when it is out of lives. I don’t even know how to set up the lives!

Monday, April 20, 2015

Blog #7: Ingress

Design:
When I first download and open Ingress, the design is very beautiful and attractive. Not in the terms of sensual but of how it mimics the digital ideal world, similar to how the matrix pattern looks like. I also love how the “map” in Ingress is recognizable for the player to know exactly where they are. 

What I don’t like or was confused when I first open the game was the goal of the game. I wish the menu button was more obvious, not hidden in the “OPS” menu. I wish there was also a requirement to take the training before starting playing the game for the first time. Similar to Syphon Filter shooter game, there is a training to complete a mission before actually starting the real mission to learn the controls of the game.

Gameplay:
It’s very confusing at first. I was unclear of what I was supposed to do except to hack, hack, and hack. After asking my teammate, I realized that I was able to fire the portal to receive points by holding down onto a portal. There is still one confusion; I don’t know how to actually capture the enemy’s portal. I definitely need to go back in Ingress and do that training. Unfortunately, when I’m at home, there’s no one in my radius with Ingress that I can detect. 

Overall, I love the design of the game, its very technology base. I wish the instructions were more obvious or simple to understand. I do also love how you have to be actively moving around the urban area in order to do things. Ingress is very interesting concept of a game.

Friday, April 10, 2015

Blog Post 6: Video Game Prototype





EVA to the Rescue!  <<<< CLICK for GAME

This game is called EVA. My name is Dao. I am the designer for this game. My partner, Robert Buser, is the programmer of the game. EVA is a simple game inspired by Disney’s movie, WALL-E. The character that is being play is EVA. I wanted to make this game because I feel like almost all movies are male-based heroes. I wanted to make EVA, female robot, my heroine. Basically, in this game, EVA travels through the mazes in levels one and two to find WALL-E. While traveling through the maze, she can obtain battery to score more points. In addition to the batteries, she can also shoot laser ball at the evil robots guarding the maze. This gets her more points as well. As you move from one level to the next, the maze gets more difficult and there are more robots. Overall, we didn't have any problems with the glitch. There was just a lot of things we thought of in order to improve the game AFTER it was created and completed.

Ways to improve the game (from critiques and ideas afterward):

1.       Make battery be life instead of points.
2.       Make the robots come back to life if EVA dies and goes back to beginning.
3.       Include a door or gate to unlock in order to rescue WALL-E.
4.       Make a level 3 so puzzle can get intensely difficult

Wednesday, April 8, 2015

Final Project: Design Document



Design Document

Description:
“Mysteries of Associated Students House”
The A.S. House is a real house, located on SJSU campus and next to the 4th street parking garage. There are rumors of the house still being haunted by the past residents. The main character will travel in the house on this full moon night because he/she has nowhere else to stay. While visiting, they will get lost and wander into certain room that gets locked and cannot come out of until they find the key to unlock the door. Sometimes, ghosts of past residents will appear and try to lure you into staying in that room forever or other ghosts will try to lock you in there by hiding the key. 

Game Objects:
The gameplay will be flat screen moving from one corner to the next. No jumping key necessary. Objects may include ghosts, main characters, keys, and doors. Rooms will include, downstairs: main room after entering the main door, fireside room, stairs, hallway, kitchen, and 3 offices, upstairs: the stairs to go upstairs, big meeting room, small kitchen, three offices, attic: one big room, stairway, and lastly, the basement.

Sounds:
No sounds necessary, but may be added if there’s enough time.

Controls:
Controls may simply be arrows key to travel throughout the rooms. Maybe space key to pick up item or space to open door.

Game Flow:
Player will begin with entering the main entrance of the house. Then travel through the house, this will depends on which room the player will want to start first. 

Levels:
This will just be one level since the player has to travel through the house. There are three floors and a basement.